![]() Between navigating the Castle Lololo (which was amazing to see a previous NES protagonist become a villain in this game) and the tropical mayhem of Float Islands, there’s a shocking about of variety in both landscapes and approaches. The levels after the Green Greens are all more complex and ask more out of the player. Pft, I’m not waiting for you fools, I go at my own damn pace.īut the game doesn’t just give up and let you move through the entirety of this short adventure like a bastard balloon. Since Kirby’s flying has been nerfed in subsequent games, this early incarnation has such a smug air of ease to it that I almost felt like I was cheating. Being able to simply float to the top of the screen and pass through as much as possible was like a Game Genie cheat code, and it still holds true with a replay. When you saw that Kirby could inhale air and fly infinitely, it was this perceived game-changer, especially in the first screen that was all linear. ![]() 3 and The Wizard were only two years earlier), but it was in a limited, timed capacity. There were certainly games that let you fly ( Super Mario Bros. Kirby, who’s distinctly rotund and puffy, had an entire air about him of float that only got cemented with his flying attack/transportation. We were still years away from control sticks becoming standard on controllers, and the lag of the directional pad was a real thing that we’d been trying to examine and rectify for close to a decade. ![]() Though many things would be improved upon with the NES re-release (titled Kirby’s Adventure ), the initial game utilized the slower draw speed of the handheld to help justify how Kirby moved. The design for Kirby’s Dream Land was genius in terms of taking into account the processor and display of the Game Boy. This should be a guaranteed smorgasbord of abilities, instead of “nothing.” It’s not nearly as complex as later games ( Kirby and the Forgotten Land is practically a novel), but it’s still almost Biblical and frankly a lot to take in for what happens next. Honestly, I miss these old school Nintendo titles where the plotline is absolutely nonsensical in terms of what is acceptable as long as you don’t put it on the screen.Ĭoming from the Game Boy era, there wasn’t any buildup cutscenes that explained any of this or any form of dialogue/on screen prompting, so you could only learn about the apocalypse that’s impacting everyone from reading the gaming manual. That’s actually the plot of Kirby’s Dream Land : everything was cool until Dedede came down with his gang, stole all the food, and also stole the Sparkling Stars, which are used by the Dream Landers to gather food. The plotline is old as anything, as Kirby is on a singular quest to stop King Dedede because famine is a serious crime on any planet. Instead, we’re taking this time to reflect on the 30th anniversary of Kirby’s first game, and what it meant, what’s changed, and how it holds up in modern times. Someday we should take a look at all HAL Laboratory has done in the world of gaming, but that’s not where this article is headed today. According to the box art, Kirby was more of a fluffy white color, like if a marshmallow decided it was tired of being eaten and wanted to turn the tables.Īlso, since this was early Game Boy, that means Kirby was also a sickly green color, like he’d been exposed to some curious chemicals down in the halls of HAL Laboratory. Of course, since the first game premiered on the original incarnation of the Game Boy, Kirby wasn’t pink. This year marks the 30th anniversary of Kirby’s Dream Land, the very first game to showcase Kirby in all his majestic, pink glory.
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